The Danger of Musing About Classic Games...
I love retro gaming. There's just something about going back to play the great games of yesteryear that sends chills of nostalgia running down my spine. It's even better when you discover excellent titles that you've missed and get to experience them from a new perspective. If they still hold up today it really says something about how great they really were.Now this being said, I'm always conflicted when I see someone gushing about an old-school game that isn't necessarily universally accepted as a bona fide 'classic'1. I can think of at least three major factors that can contribute to the glorification of mediocre games, granting them a wholly unjustified 'classic' status:
1. Platform Justifying Games
There have always been, and will forever be, fanboys who swear their 'loyalty' to a particular platform. This is especially true of younger gamers who do not have enough dough to own more than one system. Once they've made their choice, they're stuck with it. Rather frequently it seems, people who own the 'underdog' console (or Macs/Amigas/etc.) feel the need to justify their purchase by highlighting the most significant titles appearing on their platform of choice. In some cases, these are generally standout games (for example, The Legend of Zelda: Ocarina of Time on N64). Unfortunately this isn't always the situation.
In fact, I frequently find myself puzzled as to why some of these games are even considered 'great' at all. The oft evangelized Phantasy Star II (1989) is a piece of garbage - it just happened to be the only RPG of note on the Sega Genesis at the time, as well as the sequel to the rightfully well-regarded Phantasy Star (1988). I also know I'm not alone in thinking that the majority of Sonic The Hedgehog's (1991) appeal/fanbase comes from Genesis owners with an inferiority complex about the vastly superior Super Mario World on SNES.
Phantasy Star II was utter crap, and I'm so glad that I've finally listened to a few podcasts in which people have actually come out and admitted that it's damned near unplayable by today's standards, and receives far more praise than it deserves (kudos to the TriGames podcast). Image cred here.Unfortunately this phenomenon exists outside of retro-gaming, and is probably part-and-parcel with every platform that wasn't the top-selling system of its generation (incidentally, Mac fans are a pretty rabid bunch themselves). A recent example is that of the first-person shooter Resistance: Fall of Man on PS3. Resistance isn't a bad game by any means, but it's also not a particularly great one either - it's been elevated upon this pedestal simply because it was the single best FPS on the console for a long time. In retrospect, I guess that Sonic seemed pretty damned good on a console with so many crappy platformers.
2. Products of their Time
This is probably the single most common explanation I come to when trying to rationalize why some terrible games received such ridiculously high scores - and also retain loyal fanbases to this day. Some games are thoroughly products of their times, employing techniques or designs that seemed amazingly novel in their day yet fail to hold up in the present.
Unfortunately, I feel this way about many of the games I play on the original PlayStation2. It often seems as though the novelty of '3D graphics' or 'Full Motion Video' was enough to land games amazingly high scores, irrespective of whether or not they actually had gameplay to back it up. While RPGs like Wild Arms (1997), Xenogears (1998), and Chrono Cross (2000) may have garnered surprisingly high scores in their day, it seems to be generally agreed upon that they're damn near unplayable by today's standards. Aside from the utter lack of interesting gameplay, the load times alone are enough to drive you crazy3.
I have never met someone in 'real life' who enjoyed Chrono Cross half as much as the gaming press (or anyone else on the internet) did. IGN may refer to this game as 'RPG Perfection', but I couldn't stand it at all - in fact, I couldn't even bring myself to finish it. It's nowhere near as good as the original Chrono Trigger (1994); actually come to think of it, it's nothing like the original CT at all... WTF?3. Forcing Oneself to Love It
I get the impression that most 'gaming journalists' are at around the same age bracket as I am (late-20s, early 30s); therefore they probably associate the same types of games with their childhood - those from the 8- and 16-bit generations. During the 8-bit NES days, I may have had the opportunity to get two-new games a year. Without the availability of the internet and independent gaming mags, the only method at my disposal for determining whether a game was worth buying or not was to rent it first, and this only if it was available. So, like all kids, I'd occasionally end up making some poor choices (such as Ultima: Ruins of Virtue for the Game Boy [1991]... ungh).
Now imagine that you're 8 years old, and have just received Ghost Busters on NES (1988), which happens to be the only new game you'll be able to play all summer. Either you admit that it's a terrible game and go out and get some exercise, or you do what many seem to have done, and force yourself to play it until you've convinced yourself that you actually like it.It's a weird phenomenon, but every once in a while you'll hear about someone who really liked The Legend of Kage (NES; 1987) or Star Wars: Shadows of the Empire (N64; 1996). Thankfully, their opinions are usually shot down when they're surrounded by enough people. Alone however, such folk can end up recommending some awful games.
So in conclusion, it usually pays to do some research before looking into a classic title that you're not familiar with (especially if you're planning to drop some real cash on it). My rule of thumb generally goes like this: I look around the intarweb for reviews and try to find the worst possible criticism of the title in question - something easily done if the game's in Metacritic. If I think I could still enjoy the game despite the flaws outlined in the worst review, I'll get it. For example, Gamepro said of Xenogears:
A relentlessly slow plot, plodding dialogue, and the unfortunate fumble of the robot interfaces's potential keeps Xenogears out of that stratosphere enjoyed by its far superior cousin, "Final Fantasy VII."
See, I shouldn't have bought it in the first place...
1Everyone's personal 'best lists' will obviously be different. However, certain titles are definitely cannon to the majority of retro-gaming enthusiasts with broad tastes.
2Don't get me wrong, PS1 also had many, many amazing games.
3It cannot be argued that 'all load times used to be like that'. Actually, cartridge-based 8- and 16-bit games didn't have load times. They were simply a product of their time.

2 Comments:
GamePro also gave Haze a 4.5/5... The folks at GamePro may be seasoned at reviewing games, but they can make bad calls just like the rest of us. Using their score to justify your own personal opinion of Xenogears is hardly a convincing argument.
While I agree with the general point of your article, it seems to be more of a springboard for your own opinions of which classic games rate and which ones don't. That's unfortunate, since you wrote that everyone's best lists will be different. Despite the good points, your argument seems a bit circular.
Games have been constantly evolving over time, so of course they are mostly a product of their respective generations. The few that transcend this are instant classics.
Certain games also came before their time, really. Unfortunately I think that's the case with Xenogears.
Today we're really spoiled on next-gen technology and graphics. I'm a product of the NES/Genesis generation and even I find it increasingly harder to pick up and replay older games when I could spend that time playing something like MGS4. The result is making the PSOne/Saturn generation of slow loading CDs almost unbearable by today's standards. You're absolutely right.
Why else would remakes sell so well? Everyone who played these games has fond memories of days long gone, but would rather play the streamlined HD remix or at the very least the FFVI version that doesn't have load time between every battle.
On the flip side, if you're playing most of these games for the first time, you're most likely going to be disappointed. But that's not a big surprise, is it? Your standards have been raised by today's generation of games. Still there will always be piles of crap which make it out onto the market. Those titles tend to get blasted by reviewers and gamers alike, and aren't even worth discussion.
But these older games were the pioneers of the gaming industry. They came in a time where people were changing they way they thought about video games; from pastime to lucrative industry. They came in a time of much lower budgets too.
Fortunately, things have gotten far better since the 90's. The 5-year span of abysmal titles which focused entirely on the 3D revolution has given way to better writing and naturally helped advance the standards for graphics on a console. So have some pity for the CD-based generation of titles. They suffer from middle child syndrome now more than ever.
Hi creativephobia, I'm going to tackle your points somewhat out of order:
While I agree with the general point of your article, it seems to be more of a springboard for your own opinions of which classic games rate and which ones don't.
Well, obviously everything is going to be a matter of personal opinion, I'm sorry for not making that more clear. The reason that the specific games mentioned in this post were chosen was because I'd blogged about them before - so people could follow my links to get more detail about my thoughts.
On the flip side, if you're playing most of these games for the first time, you're most likely going to be disappointed. But that's not a big surprise, is it?
Actually it is a surprise because I've never cared about graphics. Secondly, as a primarily PC gamer in the past, I'd argue that many classic games have more depth and complexity than many modern ones do. Fallout's 640*480 graphics may be awful by today's standards, but the game still has better balancing and more options available to the player than (I'd argue) most modern RPGs.
GamePro also gave Haze a 4.5/5... The folks at GamePro may be seasoned at reviewing games, but they can make bad calls just like the rest of us. Using their score to justify your own personal opinion of Xenogears is hardly a convincing argument.
I'm not using anyone's particular score to justify my opinion. I'm using the distribution of scores in order to argue that my own opinion will more likely be represented within it. A conservative way of choosing to purchase a game would be to see if you'd still be interested given the lowest score. By aggregating scores, you're less likely to be relying on bad calls (of which there are admittedly many).
Certain games also came before their time, really. Unfortunately I think that's the case with Xenogears.
This platitude is the point of my post (perhaps I should have reworked it to make it more clear) - saying Xenogears 'came before it's time' is meaningless. What about the game justifies its greatness? The slow repetitive battles? The over-the-top far-too-long cutscenes? The fact that you can't skip through any dialog? The incomprehensible story? Perhaps you mean that remade with the proper treatment, it could have been great? But so could anything. I'd like to hear a real argument other than 'this game was so cool at the time' that justifies why anyone should go back and play this game. When there are so many classics that still hold up to this day, why should we be going back to play this one?
So have some pity for the CD-based generation of titles. They suffer from middle child syndrome now more than ever.
I'm pretty sure I indicated that PSOne had many amazing games as well. Over the years, I've gone back and played several excellent games that I missed, such as Symphony of the Night, Resident Evil 2, and Final Fantasy Tactics to name a few.
In the end, obviously this post was one of personal opinion, as everything relating to media is. You're point of contention seems to be that I chose to call out some of the titles that I think suffer from my points instead of blogging abstractly. Take my opinions with a grain of salt then.
However, I've blogged before about how there are so many good games that actually accomplished what they set out to do that there's no need to venerate games that tried to do something but failed. I can fully appreciate what Xenogears, for example, tried to do, and as a non-interactive cut-scene-based story, it's pretty interesting. But I'd contend that as a game, there's not much there, and that titles with modern graphics but similar levels of non-interactivity and shallow gameplay generally get slammed for it. If you love all of these cut-scene-based games that were products of the PSOne generation, more power to you. My argument is the fact that some of them don't hold up means that they're not the 'amazing classics' people make them out to be, especially when other games from previous generations or even the same generation hold up so much better.
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